S.T.A.L.K.E.R. - Clear Sky
S.T.A.L.K.E.R. - Clear Sky PC Games Cheat Codes : Edit in game data \ configs \ creatures file "actor.ltx. Open the "actor.ltx...
https://iskablogs.blogspot.com/2009/08/stalker-clear-sky.html
S.T.A.L.K.E.R. - Clear Sky PC Games
Cheat Codes:
Edit in gamedata \ configs \ creatures file "actor.ltx.
Open the "actor.ltx" file with Notepad.
Editing changes this file player statistics.
"[actor_immunities_gd_ ****]" can lower the damage taken
reduce the immunity ****_ X = X
If X is 1.0, then the player receives full damage.
(2.0 is double damage, 0.5is average), 0.0 eliminates the damage Compleatly.
-Note that there are 4 games sifferent immunities for different ranges
player can have, and each type of damage.
You can edit "max_walk_weight" as well as change the number of kilogramms
one can walk on.
Upgrading weapons:
Unlike Stalker: SOC we can improve our weapons in clear sky, this can be done
on the basis of law (there may be elsewhere but HV has not gone so far). So
Wil be a good idea to collect some money early in the game, and get a good
updates. Almost all weapons can be upgraded, but they make a good choise
comparable weapons.
Articles upgrade before being stolen:
After completing several missions for the Liberty, who have the task of tracking
Fang fleeing the market in the trash. Before leaving the foundation of freedom, go
all their money, whether buying a new suit and / or upgrade your computer.
Upon arrival at the flea market "in the monitoring process of Fang, which is
robbed by two bandits who will steal all their money and equipment. You can go
after them to retrieve their equipment, but you can not recover your money.
Secret Artifact:
In the forest there is to cave and inside are bandits careful when you enter!
There poltergiest erupted into a cave in the cave that could fall through them and the
are very difficult to kill. If you want to kill them just sit above the wood (which
Make sure they are dead enemies weapons within the organs, causing the jumped poltergiest,
and it hurts like hell, it's best to use a GL or grenades polters waste.
A little further on you find an artifact (very rare) sitting on a table named
a compass, that given a 6-resistance and no negative effects.
Upon entering the armory of freedom:
Use the following trick to enter the Freedom armory without being detected. Push
chair towards the guard. The seat can drop to half and the failure will be even
work. When you tap the guard, jump on it then jump on it. He pushed
beyond the guard armory and in the hallway. Slash the lock with a knife to enter.
Use the same technique chair the armory or the other room to exit.
Performance Fix:
Go to your file User.alx.
Make sure you create a backup of your original file in case something goes wrong.
Replace all text with the following:
Default _preset
ai_use_torch_dynamic_lights in
unbindall
bind jump kSpace
Crouch joined kRCONTROL
join kSLASH crouch_toggle
acceleration force kLSHIFT
kX bind sprint_toggle
KUP advance force
kDOWN together again
lstrafe force Klefts
rstrafe force kRIGHT
kn join llookout
kE bind rlookout
join cam_zoom_in Kadda
cam_zoom_out join kSUBTRACT
the torch kL bind
kN bind night_vision
wpn_1 force k1
wpn_2 force K2
wpn_3 force K3
k4 bind wpn_4
k5 bind wpn_5
wpn_6 force K6
artefact k7 bind
kY bind wpn_next
wpn_fire join mouse1
wpn_zoom join mouse2
kR bind wpn_reload
kV to bind wpn_func
K9 force wpn_firemode_prev
k0 bind wpn_firemode_next
kPAUSE pause to bind
bind drop kG
kF use the link
kTAB force results
bind chat kCOMMA
chat_team join kPERIOD
Screenshot of forcing kF12
to force quit kESCAPE
to bind the console kGRAVE
bind inventory kI
join buy_menu kB
kO bind skin_menu
kU bind team_menu
kP bind active_jobs
Map kM bind
contacts kH bind
vote_begin join Kf5
to bind to vote Kf6
vote_yes force Kf7
Kf8 join vote_no
kC bind speech_menu_0
kZ bind speech_menu_1
use_bandage join kRBRACKET
use_medkit join kLBRACKET
0 cam_inert.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair in
g_always_run in
g_autopickup in
g_backrun in
g_corpsenum 10
g_eventdelay 0
gd_stalker g_game_difficulty
hud_crosshair in
hud_crosshair_dist out
mm_mm_net_srv_dedicated out
mm_net_con_publicserver out
mm_net_con_spectator 20
mm_net_con_spectator_on out
st_deathmatch mm_net_srv_gamemode
mm_net_srv_maxplayers 32
BLACKBOX mm_net_srv_name
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert out
mouse_sens 0.32
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data out
net_cl_pending_lim 3
net_cl_update_rate 30
net_dedicated_sleep 5
net_sv_log_data out
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 75.00000
ph_iterations 24
r1_dlights in
r1_dlights_clip 10.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u -1.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa out
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights out
r2_gi out
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.4
r2_ls_bloom_fast out
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
100 r2_ls_bloom_speed.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.5
r2_ls_ssm_kernel 0.7
0 r2_mblur.
r2_parallax_h 0.04
r2_slight_fade 0.05
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun in
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details out
r2_sun_focus in
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_tsm in
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -3.
r2_tonemap in
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_wait_sleep 0
r2_zfill out
r2_zfill_depth 0.5
r2em 2.
r__detail_density 0.44
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 12
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.2
rs_fullscreen in
rs_refresh_60hz out
rs_stats out
rs_v_sync out
rs_vis_distance 1.
snd_acceleration in
snd_cache_size 32
snd_efx in
snd_targets 24
snd_volume_eff 0.8
snd_volume_music 1.
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10,000
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_timelimit 0
sv_vote_enabled 1
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 2
vid_mode 1280x1024
No't getting dressed:
When you are about to get dressed to go to the nearest dealer and buy the things you
want to have no place to go to money.then is about to be dressed
and put all their things out of what I do not have anything in his inventory.then go
and talk that shit and everything taken from you is the money
not spend.
Cheat Codes:
Edit in gamedata \ configs \ creatures file "actor.ltx.
Open the "actor.ltx" file with Notepad.
Editing changes this file player statistics.
"[actor_immunities_gd_ ****]" can lower the damage taken
reduce the immunity ****_ X = X
If X is 1.0, then the player receives full damage.
(2.0 is double damage, 0.5is average), 0.0 eliminates the damage Compleatly.
-Note that there are 4 games sifferent immunities for different ranges
player can have, and each type of damage.
You can edit "max_walk_weight" as well as change the number of kilogramms
one can walk on.
Upgrading weapons:
Unlike Stalker: SOC we can improve our weapons in clear sky, this can be done
on the basis of law (there may be elsewhere but HV has not gone so far). So
Wil be a good idea to collect some money early in the game, and get a good
updates. Almost all weapons can be upgraded, but they make a good choise
comparable weapons.
Articles upgrade before being stolen:
After completing several missions for the Liberty, who have the task of tracking
Fang fleeing the market in the trash. Before leaving the foundation of freedom, go
all their money, whether buying a new suit and / or upgrade your computer.
Upon arrival at the flea market "in the monitoring process of Fang, which is
robbed by two bandits who will steal all their money and equipment. You can go
after them to retrieve their equipment, but you can not recover your money.
Secret Artifact:
In the forest there is to cave and inside are bandits careful when you enter!
There poltergiest erupted into a cave in the cave that could fall through them and the
are very difficult to kill. If you want to kill them just sit above the wood (which
Make sure they are dead enemies weapons within the organs, causing the jumped poltergiest,
and it hurts like hell, it's best to use a GL or grenades polters waste.
A little further on you find an artifact (very rare) sitting on a table named
a compass, that given a 6-resistance and no negative effects.
Upon entering the armory of freedom:
Use the following trick to enter the Freedom armory without being detected. Push
chair towards the guard. The seat can drop to half and the failure will be even
work. When you tap the guard, jump on it then jump on it. He pushed
beyond the guard armory and in the hallway. Slash the lock with a knife to enter.
Use the same technique chair the armory or the other room to exit.
Performance Fix:
Go to your file User.alx.
Make sure you create a backup of your original file in case something goes wrong.
Replace all text with the following:
Default _preset
ai_use_torch_dynamic_lights in
unbindall
bind jump kSpace
Crouch joined kRCONTROL
join kSLASH crouch_toggle
acceleration force kLSHIFT
kX bind sprint_toggle
KUP advance force
kDOWN together again
lstrafe force Klefts
rstrafe force kRIGHT
kn join llookout
kE bind rlookout
join cam_zoom_in Kadda
cam_zoom_out join kSUBTRACT
the torch kL bind
kN bind night_vision
wpn_1 force k1
wpn_2 force K2
wpn_3 force K3
k4 bind wpn_4
k5 bind wpn_5
wpn_6 force K6
artefact k7 bind
kY bind wpn_next
wpn_fire join mouse1
wpn_zoom join mouse2
kR bind wpn_reload
kV to bind wpn_func
K9 force wpn_firemode_prev
k0 bind wpn_firemode_next
kPAUSE pause to bind
bind drop kG
kF use the link
kTAB force results
bind chat kCOMMA
chat_team join kPERIOD
Screenshot of forcing kF12
to force quit kESCAPE
to bind the console kGRAVE
bind inventory kI
join buy_menu kB
kO bind skin_menu
kU bind team_menu
kP bind active_jobs
Map kM bind
contacts kH bind
vote_begin join Kf5
to bind to vote Kf6
vote_yes force Kf7
Kf8 join vote_no
kC bind speech_menu_0
kZ bind speech_menu_1
use_bandage join kRBRACKET
use_medkit join kLBRACKET
0 cam_inert.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair in
g_always_run in
g_autopickup in
g_backrun in
g_corpsenum 10
g_eventdelay 0
gd_stalker g_game_difficulty
hud_crosshair in
hud_crosshair_dist out
mm_mm_net_srv_dedicated out
mm_net_con_publicserver out
mm_net_con_spectator 20
mm_net_con_spectator_on out
st_deathmatch mm_net_srv_gamemode
mm_net_srv_maxplayers 32
BLACKBOX mm_net_srv_name
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert out
mouse_sens 0.32
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data out
net_cl_pending_lim 3
net_cl_update_rate 30
net_dedicated_sleep 5
net_sv_log_data out
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 75.00000
ph_iterations 24
r1_dlights in
r1_dlights_clip 10.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u -1.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa out
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights out
r2_gi out
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.4
r2_ls_bloom_fast out
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
100 r2_ls_bloom_speed.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.5
r2_ls_ssm_kernel 0.7
0 r2_mblur.
r2_parallax_h 0.04
r2_slight_fade 0.05
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun in
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details out
r2_sun_focus in
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_tsm in
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -3.
r2_tonemap in
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_wait_sleep 0
r2_zfill out
r2_zfill_depth 0.5
r2em 2.
r__detail_density 0.44
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 12
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.2
rs_fullscreen in
rs_refresh_60hz out
rs_stats out
rs_v_sync out
rs_vis_distance 1.
snd_acceleration in
snd_cache_size 32
snd_efx in
snd_targets 24
snd_volume_eff 0.8
snd_volume_music 1.
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10,000
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_timelimit 0
sv_vote_enabled 1
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 2
vid_mode 1280x1024
No't getting dressed:
When you are about to get dressed to go to the nearest dealer and buy the things you
want to have no place to go to money.then is about to be dressed
and put all their things out of what I do not have anything in his inventory.then go
and talk that shit and everything taken from you is the money
not spend.